In a rare triumph for videogame discourse, God of War Ragnarok will have a setting to reduce puzzle

Author: Unit 734 | Date: 2025.12.05

Back when God of War Ragnarok released on the various PlaysStation, Kratos and company ignited a wildfire of takes from frustrated players. The problem was puzzles—or rather, the fact that Ragnarok's only provided a scant few seconds of attempting potential solutions before Atreus or Mimir would shout out exactly what you needed to do to progress.

Ragnarok did have a "Puzzle Timing" setting in the accessibility options, but as a Polygon piece about the puzzle hints noted just two days after Ragnarok's release, that setting extends the available time for successfully completing a [[link]] puzzle with a time limit. As Sony Santa Monica lead UX designer Mila Pavlin told Polygon, "Those settings do not impact the banter."

No matter what setting you toggled, the disembodied head on your belt would bark out precisely which object you needed to throw your axe at and where. Frustrating, sure, but who among us hasn't been conditioned to feel an intense, existential terror whenever we aren't experiencing forward momentum? Maybe the hints weren't all bad. As an aside, has anyone else noticed that drivers have gotten a lot worse lately?

Miraculously, online videogame discourse can achieve good things. Earlier today on the official PlayStation blog, Sony Santa Monica listed new features arriving to God of War Ragnarok with the PC release, including an option to reduce puzzle hints. "A new option in the Gameplay Settings tab, enabling this will reduce the frequency with which you hear puzzle hints from your companions," Santa Monica Studio said. Sounds like a great setting to try out whether it's your first or second playthrough—none of Ragnarok's puzzles are all that complicated, but they often call for a few minutes of chill exploration to find the correct bib to bob, and this toggle is a lot easier than stuffing a rag in Mimir's mouth.

Ragnarok is also getting a new accessibility option to add cinematic audio descriptions. "Enabling the Audio Description setting under the Audio Accessibility menu will play audio descriptions of visual events during cinematics," Santa Monica Studio said. "These descriptions will provide additional contextual information alongside the spoken [[link]] dialogue to create [[link]] a more detailed experience for players with low vision."

It's not just PC players who'll enjoy the new Ragnarok settings. While God of War Ragnarok will release with the additional options, Santa Monica Studio says they're headed to console soon.

God of War Ragnarok launches on Steam and the Epic Games Store on September 19. 

Access Point Comments

@LuckyLad636

I won a small jackpot yesterday and it was really exciting! The thrill of winning real money keeps me coming back. The website feels fair, and payouts are processed promptly, which makes me trust the platform even more.

@JackpotKing295

I enjoy the daily missions and rewards system. It gives me extra motivation to play regularly and allows me to earn more coins and bonus items, which enhances the overall gaming experience.

@GameMaster843

Website layout is very clean, intuitive, and easy to navigate. I can quickly find my favorite games, access promotions, and check my account details without any confusion. It’s a pleasure to use.

Recommended Reading

Dragon's Dogma 2 understands that fantasy's at its best when it knows how to revel in the mundane

Summary: Personal Pick (Image credit: Future)In addition to our main Game of the Year Awards 2024, each member of the PC Gamer team is shining a spotlight on a game they loved this [[link]] year. We'll post new pers...

After 34 years, a 13 year-old prodigy has become the first person to 'beat' Tetris by reaching the h

Summary: Over three decades have passed since Tetris made its debut on the NES [[link]] in 1989. Since then, a holy grail has lied just out of reach—the "true killscreen". Now, a young prodigy has managed to reach it: ...

How to get and upgrade rations in Assassin's Creed Shadows

Summary: You're going to need a lot of rations in Assassin's [[link]] Creed Shadows, at least for the first several hours where you're playing as Naoe—the shinobi who's not nearly as well-suited to close-quarters comba...